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document.write('<li class="rss-item"><a class="rss-item" href="http://www.wired.com/gamelife/2009/06/apb/" title="LOS ANGELES ? It&amp;#8217;s easy to imagine a massively multiplayer Grand Theft Auto where every cop and every criminal in the city is played by a human being. It&amp;#8217;s more difficult to imagine such a videogame being anything more than nonstop cha..." target="_self">Chaotic Multiplayer APB Will Make You a Smarter Criminal</a><br />');
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document.write('<li class="rss-item"><a class="rss-item" href="http://www.wired.com/gamelife/2009/06/metroid-other-m/" title="LOS ANGELES ? When Nintendo needed a development team to handle one of its few hard-core game properties, it knew where to turn: ninjas. In what was easily the most surprising announcement of this year&amp;#8217;s E3, the game company said it had tapped t..." target="_self">Team Ninja Gets Back in Game With Metroid: Other M for Wii</a><br />');
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document.write('<li class="rss-item"><a class="rss-item" href="http://www.wired.com/gamelife/2009/06/metroid-interview/" title="LOS ANGELES &amp;#8212; The unlikely pairing of family-friendly Nintendo and the team behind the bloody, sexy Ninja Gaiden games is delivering us the latest in the storied Metroid franchise. Should fans be excited or worried? Earlier this month at E3 2009..." target="_self">Q&A: Yoshio Sakamoto, Yousuke Hayashi on Metroid: Other M</a><br />');
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document.write('<li class="rss-item"><a class="rss-item" href="http://www.wired.com/gamelife/2009/06/e3-army-of-two-sequel/" title="LOS ANGELES ? A locker full of weapons. A panicked security guard waving a revolver. We, two armed mercenaries, could shoot him and take the guns. But at what cost? Army of Two: The 40th Day, coming later this year for Xbox 360 and PlayStation 3, has its ..." target="_self">Exploring the Moral Toll of War in Army of Two</a><br />');
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document.write('<li class="rss-item"><a class="rss-item" href="http://www.wired.com/gamelife/2009/06/super-mario-galaxy-2/" title="LOS ANGELES &amp;#8212; Super Mario Galaxy 2 won&amp;#8217;t have as deep a storyline as its predecessor, says Mario&amp;#8217;s creator Shigeru Miyamoto. Super Mario Galaxy, the 2007 game that marked the iconic mascot character&amp;#8217;s first adventur..." target="_self">Miyamoto: Why I Spiked Mario Galaxy 2?s Story</a><br />');
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document.write('<li class="rss-item"><a class="rss-item" href="http://www.wired.com/gamelife/2009/06/zelda-wii-motionplus/" title="LOS ANGELES &amp;#8212; If Shigeru Miyamoto has his way, the next Legend of Zelda game for Wii will require the Wii MotionPlus add-on. In a roundtable Q&amp;#38;A session last week at E3, the head of Nintendo&amp;#8217;s game design department told the pr..." target="_self">Miyamoto Wants New Zelda Exclusive to MotionPlus</a><br />');
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document.write('<li class="rss-item"><a class="rss-item" href="http://www.wired.com/gamelife/2009/06/shigeru-miyamoto-interview/" title="LOS ANGELES ? Shigeru Miyamoto has a lot on his mind. In a one-on-one interview at last week&amp;#8217;s Electronic Entertainment Expo, the head of Nintendo&amp;#8217;s game design department and creator of Mario touched on a wide variety of topics: His n..." target="_self">Q&A: Nintendo?s Shigeru Miyamoto on Mario, Zelda, Project Natal and More</a><br />');
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document.write('<li class="rss-item"><a class="rss-item" href="http://www.wired.com/gamelife/2009/06/psp-leak/" title="Here&amp;#8217;s Sony&amp;#8217;s Jack Tretton, speaking to Chris Morris at CNBC, on leaks: People don?t respect confidentiality in this industry. It?s tough enough to keep a secret within your own company, much less when you speak to third parties. So tr..." target="_self">Leaks, and How To Not Have Them</a><br />');
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document.write('<li class="rss-item"><a class="rss-item" href="http://www.wired.com/gamelife/2009/06/red-steel-rabbids-ubisoft/" title="LOS ANGELES &amp;#8212; Ubisoft&amp;#8217;s booth alone could suck up a great deal of an E3 goer&amp;#8217;s time, with lots of quality games for every platform. Here are my quick impressions of everything I played or saw from the publisher. Red Steel 2 T..." target="_self">Hands On: Red Steel, Rabbids, and Other Ubisoft Delights</a><br />');
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document.write('<li class="rss-item"><a class="rss-item" href="http://www.wired.com/gamelife/2009/06/mass-effect-2-e3-preview/" title="LOS ANGELES ? As I watched a Bioware employee churn through foes in a presentation of the upcoming RPG Mass Effect 2, one thing became abundantly clear: I&amp;#8217;m going to have to play through the first one all over again, aren&amp;#8217;t I? While th..." target="_self">Preview: The Continuing Story of Mass Effect 2</a><br />');
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